featural script
2011-Apr-19, Tuesday 15:58I'm also working on a new featural script, separate from the k/l language. The glyphs are composed as follows:
1. there's a vertical base part
2. and a modifier consisting of additional strokes to the sides (may be null)
3. a horizontal part across the top, representing the vowel
4. possible tone diacritics above the vowel (may be null)
1 and 2 represent the consonant, so each glyph reads as a CV(tone) syllable; 3 also includes a null vowel possibility, so syllables may be CV(T)C.
There are 7 possible bases and 7 possible modifiers (including null); of the 49 combinations 38~43 are usable. I'm trying to decide whether the base represents POA and the modifier MOA or vice versa and which POA/MOA goes with each base or modifier.
I also need to figure out what kind of language goes with the script.
1. there's a vertical base part
2. and a modifier consisting of additional strokes to the sides (may be null)
3. a horizontal part across the top, representing the vowel
4. possible tone diacritics above the vowel (may be null)
1 and 2 represent the consonant, so each glyph reads as a CV(tone) syllable; 3 also includes a null vowel possibility, so syllables may be CV(T)C.
There are 7 possible bases and 7 possible modifiers (including null); of the 49 combinations 38~43 are usable. I'm trying to decide whether the base represents POA and the modifier MOA or vice versa and which POA/MOA goes with each base or modifier.
I also need to figure out what kind of language goes with the script.